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Appendix:
A. Ball Performance Standards
and Acceptable Tolerances
B.
Platform Tennis Paddle Standards and Acceptable Tolerances
C.
The APTA Approved 12-Point Tiebreaker for Platform Tennis
1.
Dimensions and Terminology
The court
is a rectangle 44' long and 20' wide, laid out on a
deck with a playing area 60' by 30' which is enclosed
by a screen 12' high. The screen is held taut by a superstructure
around the perimeter of the deck. Screens are made of
1" hexagonal galvanized or plastic coated wire
mesh.
The court
is divided across the middle by a net, the ends
of which are attached to posts. The posts are 37"
high and 1 8" outside the court. The height of
the net at the posts is 37" and at center is 34".
The net is held down taut and adjusted for height by
a vertical center strap 2" wide.
The lines
at the ends of the court, parallel to the net, are called
baselines. The lines at the sides of the court,
perpendicular to the net, are called sidelines.
Two feet inside the sidelines and running parallel to
them for the length of the court are the alley lines.
Twelve feet from the net on either side and running
parallel to it from alley line to alley line are the
service lines. The segments of the alley lines between
the service lines and the net are called the service
sidelines. The area between the net and the service
lines is divided in half by a line perpendicular to
them. This line is called the center service line. Each
baseline is bisected by an imaginary extension of the
center service line called the center mark.
The center mark appears as a line 4" long extending
into the court at right angles to, and touching the
baselines.
The area
between the baseline and the service line is called
the backcourt. The area between the service line
and the net is called the forecourt, which in
turn is divided into two service courts, deuce
and ad. The area between the side line and the alley
line is called the alley.
All lines
are customarily 2" wide and all measurements are
made to the outside of the lines from the net or the
center of the center service line. This line is in both
service courts and is itself centered on the imaginary
center line of the court. All lines are within the court.
There is
a space of 8' between each baseline and the back
screen, and a space of 5' between each side line
and the side screen. These spaces are part of
the playing area, but they are not part of the court.
On either
side of the court, or on both sides, an access door
is cut into the superstructure. The door is located
near the center of the side screen.
1a. Colors for court and playing area must be approved by the APTA Rules Committee.
.
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2. Court Fixtures
Court
fixtures are the posts, the net, the net hand crank,
the cord (or metal cable) that holds up the net, the
band across the top of the net, the center strap, the
screens, the snow boards, the superstructure, the doors,
the lighting poles and lights, any diagonal corner support
beams within the enclosure, and, when they are present,
the umpire and umpire's chair.
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3. The Ball and the
Paddle
The ball
is a rubber ball with yellow hue flocking, conforming
to APTA specifications for diameter, weight, bounce
and other standards as set forth in Appendix A.
The paddle
is 18 inches (max) in overall length. The paddle is
perforated with a number (87 max) of 3/8 inch holes.
The surface of the paddle may be slightly textured.
APTA paddle standards are set forth in Appendix B.
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4. Use of Paddle and
Ball
A player
may not carry a second paddle or a second ball during
play, although it is permissible to use both hands on
the paddle and to switch the paddle from hand to hand
in the course of play.
With regard
to ball change, play should continue with the same ball
as long as it is in good condition. In tournament matches;
- Play
should continue with the same ball throughout a set,
and the ball should not be changed during the set
unless:
- The
ball becomes clearly defective, such as a crack
or split in the ball, or
- If,
for any other reason, all four players agree that
the ball should be changed during the set. Unless
all four agree to the change to a new ball, play
should continue with the same ball through the
completion of the set (including tiebreaker).
- At
the end of a set, play can continue with the
same ball; however, if any one player desires
a new ball, the ball change is made.
COMMENT:
In certain
circumstances -- for example, extremely cold conditions,
or wet conditions causing rapid wear of the ball or
the flocking -- a change of ball more frequently than
one set may be warranted. In this situation, to avoid
any confusion or disputes during play, it is desirable
that the officials (or, in the absence of officials,
the players) decide on a specific ball change pattern
prior to starting the match; for example, every 5 games,
or every 9 games.
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5. Singles Play
The
rules are the same except for the following: In Singles,
the game is played within the standard singles court,
two serves are allowed and no-ad scoring is used. The
no-ad game point is served into the service court of
the receiver's choice.
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6. Choice of Sides and
Service
The choice
of sides and the right to serve first or to receive
first is decided by toss, which is generally accomplished
by spinning the paddle.
The team that
does not toss has the right to call the toss. The team
winning the toss has the following options:
- The
right to serve first, in which case the other team
has the right to choose from which end of the court
to receive;
- The
right to receive first, in which case the other team
has the right to choose from which end of the court
to serve;
- The
right to choose the end, in which case the other team
has the right to elect to serve first or to receive
first;
- The
right to require the other team to make the first
choice.
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7.
Server and Receiver
After the
toss has been concluded, the teams take their places
on opposite sides of the net. The member of the serving
team who elects to serve first becomes the server. The
member of the receiving team who elects to play the
deuce court becomes the first receiver.
The server
must deliver service from a position behind the base
line and between the center mark and the side line,
diagonally crosscourt from the receiver.
The receiver
may stand wherever he pleases on his own side of the
net, on or off the court. Likewise the server's partner
and the receiver's partner may take any position they
choose on their own sides of the net, on or off the
court.
The server
alternates serving, first from behind the deuce court
into the receiver's deuce court, then from behind the
ad court into the receiver's ad court, and so on. Members
of the receiving team alternate receiving service.
If the
server serves from behind the wrong court and the mistake
is not discovered until the point has been completed,
the point stands as played, but thereafter the server
must serve from the correct court according to the my_score.
If the server serves from behind the wrong court and
the mistake is detected by the receiving team after
the service has been delivered and that team does not
attempt to return the service, the server loses the
point.
The ball
served must pass over the net and hit the deck within
the proper service court before the receiver may return
it. Receiver may not volley the service, i.e., strike
the ball before it has bounced. If he does so, receiver
loses the point outright.
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8. Delivery of the Service
The service
is delivered as follows: the server takes an initial
position behind the baseline and between an imaginary
extension of the center mark and the sideline, as described
in Rule 7. The server then projects the ball by hand into the
air in any direction, and before it hits the ground
strikes the ball with the paddle. At the moment of impact
the service delivery is completed.
NOTE:
The service may be delivered
overhand, underhand or sidearm as the server chooses.
There is no obligation on server's part to inform receiver
as to the server's intention, and server may vary the
type of delivery.
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9.
Only One Service
Only one
service is allowed. If the service is a fault, the server
loses the point.
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10.
Fault or Out The
service is a fault if:
- The
server does not take a legal position as described
in Rules 7 and 8;
- The
server commits a footfault (see Rule 11);
- The
server misses the ball completely in attempting to
strike it;
- The
ball does not land in the proper service court;
- The
ball served hits the server's partner;
- The
ball touches a court fixture other than the net cord,
post, band or center strap before it hits the deck.
If it touches any of the above fixtures and then lands
within the proper service court, it is in play.
COMMENT:
On service, line calls may he made by
either member of the receiving team. The service is
a fault if (a) the ball lands outside the proper service
court or (b) the server violates the footfault rule.
(See Rule 11). If an out call is
made, play should stop. If there is a disagreement
between the receiving partners as to whether the service
is good or out, a let should be played, regardless
of whether the service was returned in or out of play.
In
a match which is not being officiated, footfaults
may be called by the server's opponents. The first
call of a footfault on each server shall he a let.
After this "grace fault", it is loss of
point. Under tournament conditions, if there is an
umpire or linesmen, they assume the responsibility
for calling all footfaults. At any time in any round
of a tournament match, any player is entitled to request
a footfault judge and/or linesmen.
A ball
in play (other than a service) is out if it does
not land within the court on the proper side of the
net after either crossing the net or touching the post,
net, net hand crank, cord, band or center strap. Since
all parts of the lines bounding the court are deemed
to be within the court, a ball that touches any part
of a line is good. In an unofficiated match, the usual
procedure is for the receiving team to make line calls
on its own side of the net, i.e. you call lines on your
side, the opponents call lines on their side. However,
players may assist their opponents with "out"
calls in the opponents' court, if requested. They should
also call against themselves any ball that is clearly
"out" on the opponents' side of the court
if not called by the opponents.
If during
play, a player makes an "out" call on a ball
which the player could otherwise return, play should
stop. If the partner disagrees and believes the ball
was in, a "let" should be played. If a ball
is not clearly seen by either player as in or out, or
an "out" call is made on a ball which neither
player could retrieve and the caller's partner believes
the ball was "in", the point should be awarded
to the opponents.
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11.
Footfault
The server
shall, throughout delivery of the service, up to the
moment of impact of paddle and ball:
- Not
change position by walking or running.
- Not
touch, with either foot, any area other than that
behind the baseline within the imaginary extension
of the center mark and the sideline.
NOTE:
The server shall not by the following movements of his
feet be deemed to "change position by walking or
running:"
- Slight
movements of the feet which do not materially affect
the location originally taken by the server;
- An
unrestricted movement of one foot, so long as the
other foot maintains continuously its original contact
with the deck;
- Leaving
the deck with both feet.
In a match
which is not being officiated, footfaults may be called
by the server's opponents. The first call of a footfault
on each server shall be a let. After this "grace
fault", it is loss of point. Under tournament conditions,
if there is an umpire or linesmen, they assume the responsibility
for calling all footfaults. At any time in any round
of a tournament match, any player is entitled to request
a footfault judge and/or linesmen.
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12.
Receiving Team Must Be Ready
The server
must not deliver the service until the receiving team
is ready. If the receiver makes any attempt to return
the ball, the receiver is deemed to be ready. Also,
if the receiver attempts to return the ball it is deemed
that the receiver's partner also is ready.
If the
receiver claims not to be ready as a service is being
delivered, the service shall be played again, provided
the receiver does not attempt to return the ball. In
such case, the receiver may not claim a fault should
the service land in the net or outside the service court.
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13.
A Let
In all cases
where a let is called, the point is to be replayed.
The service
is a let if it is delivered when the receiving team
is not ready (see Rule 12).
A ball
in play is a let if:
- It
hits an overhanging obstruction such as a tree limb
or a diagonal corner support beam;
- The
ball becomes broken in the course of a point;
- Play
is interrupted by an accidental occurrence such as
a ball from another court bouncing into the court;
-
It
leaves the court through a hole in the screen, or
gets stuck in the screen.
NOTE:
In any situation during the play of a point
when a let may be called, if the player who could call
the let does not do so immediately and permits play
to continue, that decision is binding on his team. It
is not reasonable to opt not to call a let, strike the
ball for loss of point, and then ask for a let to be
called.
COMMENT:
For further discussion of other situations
in which a let may be called, see Rule 10.
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14.
Service Touching Receiving Team
If the service
touches the receiver or the receiver's partner or anything
they are wearing or carrying before the ball has hit
the deck, the server wins the point outright. This ruling
applies whether the member of the receiving team is
hit while standing on or off the court.
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15.
When Receiver Becomes Server
At the end
of the first game of a set, the receiving team becomes
the serving team. The partners decide between them who
will serve first in each set. The order of service remains
in force for that entire set.
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16.
Serving or Receiving out of Turn
If a player
serves out of turn, the player who should be serving
must take over the serving from the point that the mistake
is discovered. All points stand as played.
If an entire
game is served by the wrong player the game score stands
as played, but the order of service remains as altered,
so that in no case may one player on a team serve three
games in a row.
If the
receiving team receives from the wrong sides of their
court (as established in their first receiving game
of the set), they must play that entire game from the
"wrong courts," but must revert to the original
sides of their court in the next game in which they
are receivers.
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17.
Ball Remains in Play
Once
a ball is put into play by service, it remains in play
until the point is decided, unless a fault or a let
is called.
A player
may not catch a ball which appears to be going out of
bounds and claim the point. The ball is in play until
it actually hits the screen on the fly, bounces on the
deck out of bounds, bounces a second time after first
bouncing in bounds, or goes over the screen. A player
catching or stopping a ball and calling "out"
before the ball is legally out loses the point for his
team.
NOTE:
A ball which is hit by a player outside
the net post and lands within the opponents' court is
in play. See Rule 20(c).
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18.
Loss of Point
A team loses the point if:
- As
the receiving team, the ball bounces a second time,
provided the first bounce was within the court.
COMMENT:
Sometimes it is difficult to determine
whether a player attempting to retrieve a ball, especially
a drop shot, that has bounced once and is about to bounce
again, actually strikes the ball before it bounces the
second time. Propriety dictates that the player attempting
to hit the ball is honor bound to call "knot up"
if the player feels the ball did in fact bounce twice.
A player who has any doubt in this situation will ask
the nearest opponent, after the point has been decided,
"Was it up?" If the opponent says no, the
point should be conceded.
-
A
player returns the ball in such a way that it hits:
- The
deck on the other side of the net outside the
sidelines or baseline;
- Any
object, other than an opposing player, on the
other side of the net outside the sidelines or
baseline;
- The
net, the post, net hand crank, cord, band or center
strap and does not then land within the court
on the other side of the net.
-
A
player volleys the ball and fails to make a good
return, even when standing outside the court.
COMMENT:
A player standing outside the court
volleys at his own risk. It is not proper to volley
the ball and simultaneously call it "out",
for if the ball is volleyed it is in play.
-
A
player touches or strikes the ball more than once
in making a stroke, or makes overlong contact with
the ball (i.e., both a double hit and a carry are
illegal).
-
A
player strikes the ball before it has crossed over
to his side of the net, i.e. reaches over the net
to strike the ball, making contact on the opponents'
side of the net; for exception, see Rule 20.
-
A
player is touched by a ball in play.
NOTE:
It does not matter whether the player
is inside or outside the court, whether he is hit
squarely or his clothing merely grazed, or whether
the contact is accidental or purposeful. If a ball
touches anything other than a player's paddle it
is loss of point.
-
A
player throws his paddle at the ball in play and
hits it.
-
A
player bounces the ball over the screen and out
of the enclosure or into a lighting fixture or light
pole, whether or not the ball rebounds back into
the court.
-
A
player or anything the player wears or carries,
touches the post, net, net hand crank, cord, band
or center strap, or the court surface on the opponents'
side of the net, within the boundary lines, while
the ball is in play. (See Rule 17 regarding ball in play)
NOTE:
If the point has already
been concluded, it is not a violation to touch any
of these fixtures. Also, if in rushing forward to
retrieve a shot, a player's momentum carries him
past the net post onto the opponents' side of the
net, this is not loss of point unless the player
actually steps inside the opponents' court or interferes
with one of the opponents. Mere physical contact
with an opponent is not loss of point unless such
contact hinders the opponent.
When
a player is standing at the net and the opponent
hits the ball into the net in such a way that it
pushes the net against the player's paddle or person,
the net player loses the point. It does not matter
that the ball was not going over the net. The net
player loses the point because the player made contact
with the net while the ball was still in play.
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19.
Ball Touching Court Fixtures
If the ball
in play touches a Court Fixture (as defined in Rule 2) after it has hit the deck within the boundaries of
the court, the ball remains in play and may be returned,
so long as it has not hit the deck a second time within
the court or the playing area.
EXCEPTIONS: If the ball hits
a lighting fixture or pole, the point is concluded
-- loss of point for striker. if the ball hits a diagonal
corner support beam, it is a let.
In
matches in which an umpire and an umpire's chair are
inside the enclosure, a ball striking either the umpire
or the chair prior to landing in the opponents' court
is loss of point for the striker.
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20.
Good Return
It is a
good return if:
- The
ball touches the net, posts, cord, net hand crank,
band or center strap and then hits the deck within
the proper court.
- The
ball, served or returned, hits the deck within the
proper court and rebounds or is blown back over the
net, and the player whose turn it is to strike reaches
over the net and plays the ball, provided that neither
the player nor any part of the player's clothing or
equipment touches the post, net, net hand crank, cord,
band or center strap or the deck within the opponents'
court, and that the stroke is otherwise good. (See
also Rule 21, Interference).
- The
ball is returned outside the post, either above or
below the level of the top of the net, whether or
not it touches the post, provided that it then hits
the deck within the court.
NOTE:
It is not a good return if the ball is hit through
the open space between the net and the post.
- A
player's paddle passes over the net after the player
has returned the ball, provided that the ball had
crossed to the player's side of the net before being
struck by the player and that the stroke is otherwise
good.
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21.
Interference
In case
a player is hindered in making a stroke by anything
not within his control, the point is replayed.
COMMENT:
If a tree branch or a ball from another court should
interfere with play, a let should be called immediately.
However, if a player bumps into his own partner or is
interfered with by a court fixture, that is not grounds
for a let.
In the
situation covered by Rule 20, if the player who is attempting to strike the ball
is willfully hindered by his opponent, the player is
entitled to the point by reason of interference, whether
such interference is verbal or physical. However, if
it is agreed that such interference was unintentional,
a let should be called.
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22.
Scoring
- The
Game:
The
first point is called 15, although it is also commonly
called 5.
The second point is called 30.
The third point is called 40.
The fourth point is Game.
When
both teams score 15, or both score 30, the score
is called "15 all" or "3O all". When both teams
score 40, the score is called Deuce.
The
next point after Deuce is called Advantage for the
team winning it, thus Advantage Server (or more
usually Ad In), if the serving team wins, and Advantage
Receiver (or Ad Out), if the receiving team wins.
If
the team with the Advantage wins the next point,
it wins the game. If the other team wins that point,
the score reverts to Deuce. This continues indefinitely
until one or the other team wins two points in a
row from Deuce, which wins the game. Zero or no
points is called Love. A game that is won "at love"
means that the losing team won no points.
- The
Set:
The
team which first wins 6 games wins the Set.
However,
the winning team must have a margin of 2 games,
and a set played under the traditional rules continues
until one team has such a 2 game margin, e.g., 8-6
or 11-9.
A set
that is won "at love" means that the losing team
won no games.
When
the score in games is 6-all, the APTA recommends
the use of the 12 point tiebreaker (See Appendix C). Tournament Committees should announce
in the tournament rules whether the tiebreaker is
to be played.
- The
Match:
A match
is best of three sets with a tiebreaker in all sets.
See Guidelines below for exceptions.
COMMENT:
In matches played without
an umpire, the server should announce the point
scores as the game goes on, and the game score at
the end of the service game. Misunderstandings will
be averted if this practice is followed.
Guidelines
For Number of Sets To Be Played In Different Events
2
out of 3 sets, with tiebreaker in all sets.
- Women's
Ranking Tournaments
- Men's
Ranking Tournaments
- Senior
National Championships
- Junior
National Championships
- Men's
Singles National Championship
2
out of 3 sets, with tiebreaker in all sets, except third
set of finals played out.
- Women's
National Championship
- Men's
National Championship
- Mixed
National Championship
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23.
When Teams Change Ends
Teams change
ends at the end of the first, third, fifth and every
subsequent odd-numbered game of each set.
When a
set ends on an odd total of games, e.g., 6-3, the teams
"change for one" -- that is, they change ends for one
game, and then change ends again after the first game
of the next set. When the set ends on an even total
of games, e.g., 6-4, the teams "stay for one" and then
change ends after the first game of the next set.
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24.
Continuous Play
Play shall
be continuous from the first service of the first game
until the conclusion of the match, except:
- For
rest periods permitted by tournament officials;
- When
changing sides on the odd games, a maximum of one
minute is allowed for players to towel off, change
equipment, rest, etc.
- During
a service game, the server is permitted a maximum
of 20 seconds between the finish of play on a point
and the delivery of the next service.
- Play
shall never be suspended, delayed or interfered with
for the purpose of enabling a player to recover his
strength or to receive instruction or advice. The
umpire shall be the sole judge of such suspension,
delay or interference, and after giving due warning,
the umpire may disqualify the offender. No allowance
may be made for natural loss of physical condition
such as cramps, faintness or loss of wind. Consideration
may he given by the umpire for accidental loss of
physical ability or condition.
NOTE
1: In the event of an accident, a fall, collision
with a net post, a sprained ankle, and the like,
up to a 10-minute suspension in play may be authorized.
A default will be mandatory if play is not resumed
immediately after the suspension .
NOTE
2: If a player's clothing, footwear, or equipment
becomes out of adjustment in such a way that it
is impossible or undesirable for the player to continue,
the provisions in Note 1 shall apply.
COMMENT:
The intent of the Continuous Play Rule is to prevent
unauthorized rest periods for players who are tired
and to discourage stalling tactics for whatever purpose.
In the event of an accident, the umpire or tournament
chairman shall consider a temporary suspension of play.
If a match
is adjourned for a legitimate reason, e.g. a sudden
rainstorm, when the match is resumed (a) the teams are
entitled to a full warmup and (b) the match must begin
precisely where it left off, with the same game and
point score, same server, same sides of the court, and
same order of service.
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25.
Only One Hit
In the course
of making a return, only one player may hit the ball.
If both players, either simultaneously or consecutively,
hit the ball, it is an illegal return and loss of point.
Mere clashing of paddles does not constitute an illegal
return, provided that only one player strikes the ball.
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26.
Balls Off Screens
If a ball
in play or on the service hits the deck in the proper
court and then touches any part of the back or side
screens, or both screens, or the horizontal top, rails,
or the snow boards, it may be played, so long as it
does not bounce on the deck a second time before being
hit by the player.
NOTE:
A ball taken off the screen must be returned into the
opponents' court. It may not be caromed back indirectly
by being hit from paddle to screen and thence into the
opponents' court.
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Appendix:
A. Ball Performance Standards and Acceptable Tolerances
The APTA
has established the following Performance Standards
and Acceptable Tolerances for the ball.
The APTA
reserves the right to withhold or terminate approval
if the Assocation feels the standards have not been
met by a manufacturer, and to approve balls for sanctioned
play as it sees fit.
- Bounce
Test for Rebound - Balls conditioned at 70 degrees
F. for 24 hours, then dropped from 90 inches to a
concrete slab, and the rebound measured. Bounce to
be measured from bottom of ball.
Rebound, acceptable tolerance: 43" thru 48"
- Weight
Test - Acceptable Tolerance: 70 gms. thru 75 gms.
-
Diameter
Test - Measure diameter along two perpendicular
axes of the ball. Both readings must be within tolerance.
Diameter = 2 1/2". Acceptable Tolerance +/-
3/64".
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Appendix:
B. Platform Tennis Paddle Standards and Acceptable Tolerances
|
Standard |
| Total
Length |
18"
maximum |
| Holes-Number |
87
maximum |
| Holes-Diameter |
3/8" |
| Edge
(or Rim) |
May be flush, or wrap-around, with a maximum depth into the paddle face of 1/2" and a maximum height above the surface of the paddle face of 1/8". |
| Surface
Finish |
Slight
texturing permissible |
| Surface |
Flat (not curved) |
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Appendix:
C. The APTA Approved 12-Point Tiebreaker for Platform
Tennis
At six games
all, the players continue to serve in order and from
the same end as before. The server of the first point
of the tiebreaker will serve only one point and that
to the Ad Court. Each player will then, in normal service
rotation, serve twice; first to the Deuce Court then
to the Ad Court.
The single point served by the initial
server of the tiebreaker results in an immediate change
of ends and teams will continue to change ends in
the normal pattern as if the server had served an entire
game.
First team to win 7 points wins the set, although
if it be 6-points all, a team must win the tiebreaker
by a margin of two points. The set shall be scored 7-6.
The team receiving service for the first point of the
tiebreaker shall begin serving the next set from the
opposite side from which it received the first point.
The teams shall change ends after the first game.
| |
|
| A
started serving the set from N Side.
It's 6 games all and it's A's turn to serve
again. |
- A
serves Once (Ad Court) from N Side.
Change
Sides
- C*
serves twice from N side. (Deuce Court first;
Ad Court second)
- B
serves twice from S Side. (Deuce
Court first; Ad Court second)
Change Sides
- D
serves twice from S Side. (Deuce
Court first; Ad Court second)
-
A
serves twice from N side. (Deuce
Court first; Ad Court second)
| Change
sides and repeat this order until
one team reaches 7 points or wins
by 2 points after each team reaches
6 points. |
- Team
C-D starts serving next set from N Side.
- Teams
change sides after 1 game
|
|
| *Assuming
that C has been following A in service order.
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